28 December, 2014

What's the most important aspect in a DMC title for you?

Click the link to vote in the poll:
http://strawpoll.me/3280105

I made a very similar poll to this one a couple years ago (on gfaqs), and I was surprised with the results.

Well, it's been after a failed reboot, and we're seeing DMC4SE around the corner, so I'm curious

to see the results now. I'll expand a little on each option.

1. Fairly straightforward, this is how you control the character, and what you can do. It also

takes into consideration weapon design as not just how it plays, but also how it looks.

2. This might be the most complex one of the group, but I think it makes sense to put it enemy

and boss designs and behaviors paired together with the combat. In other words, this point

implies that it's not the variety in what you can do that matters, but the options you're given

in combat given how enemies and bosses behave, and the level of depth in the strategy it takes to

defeat them (preferably in more ways than one).

3. Self-explanatory, but to be clearer, "consistency with the storyline" means how the plot and

characters tie-in with the overall narrative and themes of the storyline, as well as any

noteworthy plot-holes. (i.e. Vergil choosing to stay in hell as opposed to being taken by

demons/Mundus, Nero being a descendant of Sparda with no logical explanation given, DMC2 Dante

being seemingly a stoic loner, etc.)

4. These two should go together because a game's soundtrack needs to compliment the level design

perfectly, not to mention when it changes gear with the combat.

5. Just... just.. sigh. Since DMC3 that this has somehow become a staple in the series and was

thus carried over to DMC4. Personally I think this element of over-the-top-craziness-regardless-

of-anything is the worst thing to have happened to the series, even though it was probably

injected into the younger Dante's story arc to contrast heavily with DMC2's more constrained

persona. But the fact of the matter remains: original Dante acted like neither, not even close,

and there's no reason for Dante to act in the way he does in DMC4.

6. One aspect is just as important as the next, and a perfect balance is necessary. I don't know

how anyone can genuinely pick this one because there hasn't been a single DMC with perfect

execution; not even the first one (plot, dialogue, presentation etc. could've been better). I

guess you can count on wishful thinking to vote this.

7. Did I forget something? Then tell the rest of the class.

16 December, 2014

Devil May Cry 4 Special Edition - Vergil?

In case you haven't watched the teaser yet, DMC4 is finally getting a Special Edition, over 7 years after the fact.

Guys, I have one central question to this reveal:
Are they going to fix anything?
Or in other words, are they going to finally release the completed, supposedly originally intended game?

Look, to understand where I'm coming from, here's a summary of my history with DMC4:
I bought it on release date for the PS3 back in 2008, and like many other DMC3 players, I was disappointed. In short, we all felt like it was an unrefined, unfinished version of the game that could've been. I hated the story and the characters, I hated how whole 20 missions thing was laid out between Nero and Dante and most importantly, I was split between disappointed and hateful with many of the changes, features and nerfing Dante got.

So now we're presented with the reveal that a Special Edition is coming with Vergil in it. We don't know if he's going to be playable yet, but I think it's fair to assume that he will. Otherwise, what's the point?

In truth, DMC4 doesn't need Vergil. It never did. What it always needed was to be either completed, or at the very least, fixed through patches, but they never came to pass. The PC port didn't address any of the problems the game originally had, they just added the Turbo setting and Legendary Dark Knight mode.

I won't go into heavy detail about every single little thing they should've fixed, but the bottom line is this: they only had ONE job, and that was to give DMC3 Dante the ability to switch Styles on the fly. That's it.

But instead, they copied only a portion of his moves, forced heavy nerfs on some of them, and senselessly remapped some of those moves. Only Rebellion was greatly improved, and even then they messed up Round Trip tremendously.

So again I ask the central question: are they going to fix anything?

The teaser is just a picture of Vergil behind the DMC4 logo with the Special Edition subtitle, with Daniel Southworth's voice over it, whom is the original voice actor, and he says “I need more power!”

Two things to note.
1 - Vergil isn't moving.
It is literally just a picture, and I think it just looks like a re-render of his DMC3 model. Not the one from the CGI promotional pictures, though. His in-game model. I think this is the case because of his hair. In the original DMC3 CGI picture, all of his hair is slicked back or spiky, with a clear hairline showing.

In the DMC4SE teaser, you can see short little hair strands hanging over his forehead, and that's what Vergil looks like in DMC3, both in the cutscenes and in-game. The sleeves look the same, the collar looks the same, the back seems to look the same, and the only thing that's different in the design is the straps on the shoulders. I can't decide if it's good or bad that he looks nearly identical, personally I would say they could redesign him a bit more but I'll let you decide. Though I obviously wouldn't mind if he looked exactly the same, there's nothing fundamentally wrong with the original design.

The point is, either way, it doesn't seem like they put any effort whatsoever in this teaser. It's just a picture of a cheap re-render, I think, and it should've at least been minimally animated. Even what little you can see of Yamato looks wrong, it's too dull and flat.


2 – The line sounds like it was re-recorded.
Basically it means they put Daniel into a sound booth and got him to record new lines for the game. But I don't know what else to infer from it because nothing else is specified in the teaser. At any case, the line is taken directly from DMC3's plot. And apparently now it's his only character trait?

But let's think about this for a second. There are a few possibilities:

a) He's going to be playable, and nothing more.
If this is true, it means he won't have any relevance to the game's plot, we won't have cutscenes, etc. and he'll be there just as a playable character. The recorded line will serve as a taunt or whatever.

b) There will be new cutscenes with him.
One of the main problems with the plot in DMC4 is that it provides no insight on what happened to Vergil after DMC1. All we learn is that living armours (Bianco and Alto Angelo) were crafted from pieces of Nelo Angelo's armour and that Yamato was found broken. Later, Nero has kind of a Devil Trigger awakening – similar to Dante's in DMC3 – while angrily quoting Vergil on the “more power” thing, and this awakening somehow repairs Yamato and brings it to his hand.
The novels don't count, sorry.
But anyway, cutscenes with Vergil can mean he will be playable too, or maybe he will be a boss character that Dante has to fight as some point.

c) Prologue!
Like with DMC3 SE, DMC4SE might have Vergil playable on all 20 missions with only a couple pre-main-plot cutscenes when you go into mission 1, and that'll be it. This would be... acceptable, I guess.

d) Full campaign.
It's just not going to happen, is it? Everyone can agree that the original DMC4 came with a very awkward campaign, with Nero taking 13 missions while Dante took 7 very crappy missions. They're the worst missions in the game, and I'm pretty sure they were supposed to have their own separate campaigns.
So, finally, even though it's HIGHLY unlikely, Vergil might get his own campaign, with his own cutscenes and his own set of missions, but if this turns out to be the case, it's going to make everyone feel cheated that the other two characters remain in that awful state.


Well, I think I've gone on long enough, so I'll just leave the central question again at the end.

Will CAPCOM fix any of the problems with DMC4 in the Special Edition?

15 November, 2014

1,000 SUBSCRIBERS? SHIN AKUMA SUPERPLAY!

In fairness, it was only suggested by one subscriber, but I found that it would be a nice enough treat for everybody to see this. There's some more detail in the description of the video so go check it out!
What's next? I haven't decided quite yet. Technically I should either finish, or restart the 3S Necro Superplay I didn't complete way back. But I'm not feeling it, to tell you the truth.

11 November, 2014

Playaround Vols. 4 and 5 + 1,000 subscribers!

It's not an official celebration, but I just hit 1,000 subscribers! Thanks so much for your support -- but how should I celebrate it? What do you want to see? Let me know with a comment either here or my channel!


30 October, 2014

60fps!

It's finally here. Street Fighter 3 3rd Strike (and 4th Strike) on Youtube at 60fps! Make sure to watch at 720p for it to work.
Click here to watch if it doesn't work in the embedded version

15 October, 2014

New Superplay series: Playaround!

Uh yeah, new series for my channel. See, I feel like I don't put new content nearly enough, so from now on I will be doing at least one round of content with a randomly chosen character. I'll mostly pick from 4S due to the changes done to the cast of characters, so for this first volume, you get Yun!
Another thing to note is the duration of said Playaround videos. This one ended up being a single round, not even a minute long, but you can expect these to be longer at times. They will have no relation to fully fleshed out videos, instead they will serve only to play around with a character a little bit. In this case I show 4S Yun's ability to super jump cancel out of the second hit of his EX shoulder special, and the slightly longer meter. 'til next time!

Wesker does a double kill with a single slap!

My personal favorite clip from my time playing RE5. It's just too perfect.

12 October, 2014

Not dead yet!

It's been a while since the latest update and upload but I'm doing just fine. For now I'll just say you can expect something over the next week.

Take care guys!

25 September, 2014

New TA Fight - Makoto vs Ibuki Request completed!

Request by Raze Ninjato
Video quality too low?
Download the original video here -- http://uploaded.net/file/qs57g9l8

To be clearer on how I take requests, here are a couple guidelines you should follow:
1 - I only take requests for TA fights; so you have to say which 2 characters you want to see fight eachother, and which Super Arts they should use.

2 - You must specify whether you want it in 3rd or 4th Strike. If you don't know what 4S is yet, then look no further than my 4S playlist! Click the following link! https://www.youtube.com/playlist?list=PLQNdst5zOwgebb_zVWLsrXGzTtBv-eYjO

3 - You may also specify which color palette you wish for either character, otherwise I will use default palettes. I'm also able to customise the palettes myself.

4 - I can and will work on requests radically out of order. It doesn't matter if you requested it first, second, or 66th. I am doing these for free and for fun so wait it out! It'll be worth it.

5 - All I ask in return is that you enjoy these videos and share to anyone interested in 3rd Strike, or the Street Fighter series at all, or fighting games in general. Fair enough, yes? Now go do it, man!

21 September, 2014

New palette for Chun Li!

Who here likes lemon-lime?

Another 4S Remy clip + Status Update!

Well once again I have failed to keep up with my own deadlines. "No excuses!" you say with an accusing finger, "you do your job and you do it efficiently and FAST! I want the next video done by YESTERDAY, you hear me?!"

Yes, I am disappointing to all of you, I hope you can find it in your black, hatred-filled hearts to forgive this humble man.

As an actual status update, I'm quite happy working up something with Remy again, I only wish the 4S modder(s) had given LOVs some juggle points, it's really the only change I would've added him but oh well. This will do I guess. I want to try and complete a request over this weekend as well. I got a couple ideas floating around in the ol0 noggin.

In addition, my contract with BBTV Network has expired, but I will be getting a partnership with Zoomin.tv next. Take care guys!

18 September, 2014

Where's the shit?!

Relax. My job's been keeping me busy, that's pretty much the main reason I haven't been able to put up any new videos recently. I'll try to post something later today.

30 August, 2014

4th Strike download link

Since I uploaded this for someone else, there's no reason why I shouldn't put the link up for everybody. Download and extract the rar, and follow the simple instructions in the readme.

http://uploaded.net/file/xqzwwobt

Note this is the original file, and does not contain any of the customized palettes I use in my videos.
If you do download it, make sure to check the original team's website for the list of changes; although in my experience I have to say that they either forgot to include or simply omitted some of the changes...

http://www.streetfighter3.com.nu/

The reason why I had to reupload it is because the original download link was on their forum but it doesn't exist anymore, I guess they just deleted it.

Anyway, have fun guys, if anybody asks for a download, feel free to link them here.

20 August, 2014

Dudley palettes

Some of the palettes I've made for my favorite character!
You may have seen some of these in action in my videos.
Got an idea for a new palette? Let me know and I'll give it a go.
Dudley palettes by AlexxShadenk777
Edit: Added all black clothes with purple gloves and stuff.

12 August, 2014

Another preview of the 4S Urien Superplay!

Well here's another preview for the 4S Superplay, although I am unsure if this match will stay as it is now. So far it's 64% finished, as you can check at the top of this blog!

See you soon!

03 August, 2014

Commission information

For some time I've been taking requests for TA fights, but doing the same with full runthroughs (TAS/Superplay) would eat up my time far too much. Therefore, for such videos you can commission me, and jump to the top of my list of priorities, assuming I'm not already working on a commission. In that case, yours will go next, and so forth.

Pricing is simple, whether you're from the US or EU or whatever:

1 round = 1 unit of your currency

Therefore:

Full Superplay* (with Q miniboss): $22 or €22
Full Superplay (no Q miniboss) or Speedrun: $20 or €20

Any additional standard TA fight of your choosing**:  $3 or €3 per fight (assuming 3 rounds)
Extra video editing work (optional)***: $5-15 or €5-15

*Sometimes, more often than not, the game will decide that Q won't appear as a miniboss. In such cases, I will ask you whether you prefer I do the miniboss battle separately, or do a single TA fight against Q, at no extra charge.

**Should you want me to add a TA fight into the Superplay, this will cost extra.

***Anything that involves editing the video in some way will cost extra, depending on the complexity of the request. See terms and conditions line 6.


Terms and conditions of commission:
  1. Payment via PayPal ONLY;
  2. I will upload and show you (via e-mail) video clips every time I complete 1-2 matches of your commission, so you can discuss whether you want something changed or added;
  3. Character palettes, with the exception of Gill, can and will be edited at your wish, including certain attack frames, i.e. Super Art/EX attack/Parry after-image, Ken's shoryuken fire, Yang's slash, etc.; if no palette instructions are given, then I will choose which palettes to use;
  4. Unless stated otherwise by the commissioner, I will choose whether to include the bonus stages (Destroy The SUV and Parry The Ball). The inclusion of these stages do not cost extra, and their exclusion do not deduct from the final cost, as I only charge per match round;
  5. BGM can be disabled if you want it to be;
  6. Regarding the optional extra video editing work, this will depend entirely on what you want done, perhaps a run in which your chosen character changes color palette throughout the run; or perhaps you want the video upscaled to HD format; in other words, I will let you know whether your instructions will involve video editing or not, and increase the final cost accordingly;
  7. Unless I have not yet started working on your commission and/or have not yet shown proof that I have (see line 2.), I will not issue refunds under any circumstances.
  8. You get to download and keep the final video! No, not the terribly processed mutant Youtube makes, I mean the original footage.

Opening the blog for the Youtube contents!

Hello and welcome to this blog; you may have walked into it from my youtube channel. Maybe you've been following me for a while, or you just found out about it, and you really like what I do. For that, I thank thee, my lovely follower, and may you keep on enjoying the content I make, FOREVER.

For my first post, here's something to give you a reason to check the blog every now and then: a progress bar for the next video(s)! Brilliant, right? From this day henceforth, it stays at the top of the blog for instant viewing. For now, this will represent the 4S Urien Superplay I'm working on right now for a commissioner. In the future, I'll most likely add more progress bars for other videos in the making, i.e. other superplays, fights, etc.




That's it for now. I'll write the commissioning info in a different post. Take care guys.