Click the link to vote in the poll:
http://strawpoll.me/3280105
I made a very similar poll to this one a couple years ago (on gfaqs), and I was surprised with the results.
Well, it's been after a failed reboot, and we're seeing DMC4SE around the corner, so I'm curious
to see the results now. I'll expand a little on each option.
1. Fairly straightforward, this is how you control the character, and what you can do. It also
takes into consideration weapon design as not just how it plays, but also how it looks.
2. This might be the most complex one of the group, but I think it makes sense to put it enemy
and boss designs and behaviors paired together with the combat. In other words, this point
implies that it's not the variety in what you can do that matters, but the options you're given
in combat given how enemies and bosses behave, and the level of depth in the strategy it takes to
defeat them (preferably in more ways than one).
3. Self-explanatory, but to be clearer, "consistency with the storyline" means how the plot and
characters tie-in with the overall narrative and themes of the storyline, as well as any
noteworthy plot-holes. (i.e. Vergil choosing to stay in hell as opposed to being taken by
demons/Mundus, Nero being a descendant of Sparda with no logical explanation given, DMC2 Dante
being seemingly a stoic loner, etc.)
4. These two should go together because a game's soundtrack needs to compliment the level design
perfectly, not to mention when it changes gear with the combat.
5. Just... just.. sigh. Since DMC3 that this has somehow become a staple in the series and was
thus carried over to DMC4. Personally I think this element of over-the-top-craziness-regardless-
of-anything is the worst thing to have happened to the series, even though it was probably
injected into the younger Dante's story arc to contrast heavily with DMC2's more constrained
persona. But the fact of the matter remains: original Dante acted like neither, not even close,
and there's no reason for Dante to act in the way he does in DMC4.
6. One aspect is just as important as the next, and a perfect balance is necessary. I don't know
how anyone can genuinely pick this one because there hasn't been a single DMC with perfect
execution; not even the first one (plot, dialogue, presentation etc. could've been better). I
guess you can count on wishful thinking to vote this.
7. Did I forget something? Then tell the rest of the class.
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