28 December, 2014

What's the most important aspect in a DMC title for you?

Click the link to vote in the poll:
http://strawpoll.me/3280105

I made a very similar poll to this one a couple years ago (on gfaqs), and I was surprised with the results.

Well, it's been after a failed reboot, and we're seeing DMC4SE around the corner, so I'm curious

to see the results now. I'll expand a little on each option.

1. Fairly straightforward, this is how you control the character, and what you can do. It also

takes into consideration weapon design as not just how it plays, but also how it looks.

2. This might be the most complex one of the group, but I think it makes sense to put it enemy

and boss designs and behaviors paired together with the combat. In other words, this point

implies that it's not the variety in what you can do that matters, but the options you're given

in combat given how enemies and bosses behave, and the level of depth in the strategy it takes to

defeat them (preferably in more ways than one).

3. Self-explanatory, but to be clearer, "consistency with the storyline" means how the plot and

characters tie-in with the overall narrative and themes of the storyline, as well as any

noteworthy plot-holes. (i.e. Vergil choosing to stay in hell as opposed to being taken by

demons/Mundus, Nero being a descendant of Sparda with no logical explanation given, DMC2 Dante

being seemingly a stoic loner, etc.)

4. These two should go together because a game's soundtrack needs to compliment the level design

perfectly, not to mention when it changes gear with the combat.

5. Just... just.. sigh. Since DMC3 that this has somehow become a staple in the series and was

thus carried over to DMC4. Personally I think this element of over-the-top-craziness-regardless-

of-anything is the worst thing to have happened to the series, even though it was probably

injected into the younger Dante's story arc to contrast heavily with DMC2's more constrained

persona. But the fact of the matter remains: original Dante acted like neither, not even close,

and there's no reason for Dante to act in the way he does in DMC4.

6. One aspect is just as important as the next, and a perfect balance is necessary. I don't know

how anyone can genuinely pick this one because there hasn't been a single DMC with perfect

execution; not even the first one (plot, dialogue, presentation etc. could've been better). I

guess you can count on wishful thinking to vote this.

7. Did I forget something? Then tell the rest of the class.

16 December, 2014

Devil May Cry 4 Special Edition - Vergil?

In case you haven't watched the teaser yet, DMC4 is finally getting a Special Edition, over 7 years after the fact.

Guys, I have one central question to this reveal:
Are they going to fix anything?
Or in other words, are they going to finally release the completed, supposedly originally intended game?

Look, to understand where I'm coming from, here's a summary of my history with DMC4:
I bought it on release date for the PS3 back in 2008, and like many other DMC3 players, I was disappointed. In short, we all felt like it was an unrefined, unfinished version of the game that could've been. I hated the story and the characters, I hated how whole 20 missions thing was laid out between Nero and Dante and most importantly, I was split between disappointed and hateful with many of the changes, features and nerfing Dante got.

So now we're presented with the reveal that a Special Edition is coming with Vergil in it. We don't know if he's going to be playable yet, but I think it's fair to assume that he will. Otherwise, what's the point?

In truth, DMC4 doesn't need Vergil. It never did. What it always needed was to be either completed, or at the very least, fixed through patches, but they never came to pass. The PC port didn't address any of the problems the game originally had, they just added the Turbo setting and Legendary Dark Knight mode.

I won't go into heavy detail about every single little thing they should've fixed, but the bottom line is this: they only had ONE job, and that was to give DMC3 Dante the ability to switch Styles on the fly. That's it.

But instead, they copied only a portion of his moves, forced heavy nerfs on some of them, and senselessly remapped some of those moves. Only Rebellion was greatly improved, and even then they messed up Round Trip tremendously.

So again I ask the central question: are they going to fix anything?

The teaser is just a picture of Vergil behind the DMC4 logo with the Special Edition subtitle, with Daniel Southworth's voice over it, whom is the original voice actor, and he says “I need more power!”

Two things to note.
1 - Vergil isn't moving.
It is literally just a picture, and I think it just looks like a re-render of his DMC3 model. Not the one from the CGI promotional pictures, though. His in-game model. I think this is the case because of his hair. In the original DMC3 CGI picture, all of his hair is slicked back or spiky, with a clear hairline showing.

In the DMC4SE teaser, you can see short little hair strands hanging over his forehead, and that's what Vergil looks like in DMC3, both in the cutscenes and in-game. The sleeves look the same, the collar looks the same, the back seems to look the same, and the only thing that's different in the design is the straps on the shoulders. I can't decide if it's good or bad that he looks nearly identical, personally I would say they could redesign him a bit more but I'll let you decide. Though I obviously wouldn't mind if he looked exactly the same, there's nothing fundamentally wrong with the original design.

The point is, either way, it doesn't seem like they put any effort whatsoever in this teaser. It's just a picture of a cheap re-render, I think, and it should've at least been minimally animated. Even what little you can see of Yamato looks wrong, it's too dull and flat.


2 – The line sounds like it was re-recorded.
Basically it means they put Daniel into a sound booth and got him to record new lines for the game. But I don't know what else to infer from it because nothing else is specified in the teaser. At any case, the line is taken directly from DMC3's plot. And apparently now it's his only character trait?

But let's think about this for a second. There are a few possibilities:

a) He's going to be playable, and nothing more.
If this is true, it means he won't have any relevance to the game's plot, we won't have cutscenes, etc. and he'll be there just as a playable character. The recorded line will serve as a taunt or whatever.

b) There will be new cutscenes with him.
One of the main problems with the plot in DMC4 is that it provides no insight on what happened to Vergil after DMC1. All we learn is that living armours (Bianco and Alto Angelo) were crafted from pieces of Nelo Angelo's armour and that Yamato was found broken. Later, Nero has kind of a Devil Trigger awakening – similar to Dante's in DMC3 – while angrily quoting Vergil on the “more power” thing, and this awakening somehow repairs Yamato and brings it to his hand.
The novels don't count, sorry.
But anyway, cutscenes with Vergil can mean he will be playable too, or maybe he will be a boss character that Dante has to fight as some point.

c) Prologue!
Like with DMC3 SE, DMC4SE might have Vergil playable on all 20 missions with only a couple pre-main-plot cutscenes when you go into mission 1, and that'll be it. This would be... acceptable, I guess.

d) Full campaign.
It's just not going to happen, is it? Everyone can agree that the original DMC4 came with a very awkward campaign, with Nero taking 13 missions while Dante took 7 very crappy missions. They're the worst missions in the game, and I'm pretty sure they were supposed to have their own separate campaigns.
So, finally, even though it's HIGHLY unlikely, Vergil might get his own campaign, with his own cutscenes and his own set of missions, but if this turns out to be the case, it's going to make everyone feel cheated that the other two characters remain in that awful state.


Well, I think I've gone on long enough, so I'll just leave the central question again at the end.

Will CAPCOM fix any of the problems with DMC4 in the Special Edition?